Scale "Menu" GUIs (incl. PDA + fullscreen vids) to 4:3#24
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MamiyaOtaru wants to merge 2 commits intoeXistence:masterfrom
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Scale "Menu" GUIs (incl. PDA + fullscreen vids) to 4:3#24MamiyaOtaru wants to merge 2 commits intoeXistence:masterfrom
MamiyaOtaru wants to merge 2 commits intoeXistence:masterfrom
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ported from dhewm3 So stuff doesn't look so distorted in widescreen resolutions. Implies that there are black bars on the left/right then.. Can be disabled with "r_scaleMenusTo43 0" additionally when 4:3 mode is on, explicitly draws black pillarboxes if r_useFramebuffer is on, as otherwise the sides show old visuals and don't refresh
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changes marked // DG are straight from dhewm3 (including the // DG). // JW marks stuff from me to explicitly draw black over the pillarboxes to the sides of 4:3 menus. This isn't needed if r_useFramebuffer is off (and I don't draw then) but with r_useFramebuffer on the pillarboxes were not drawn to at all and just showed old data. The // JW changes address that. The dhewm3 changes are from these commits: |
Fix for eXistence#25 Clears jump scare effect from the bathroom mirror in Mars City 2 so it doesn't show in later reflections, imp fireballs, etc.
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Second commit fixes #25 |
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ported from dhewm3
So stuff doesn't look so distorted in widescreen resolutions. Implies that there are black bars on the left/right then..
Can be disabled with "r_scaleMenusTo43 0"
additionally when 4:3 mode is on, explicitly draws black pillarboxes if r_useFramebuffer is on, as otherwise the sides show old visuals and don't refresh