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Image updates#4

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justinross wants to merge 8 commits intoecm85:masterfrom
justinross:ImageUpdates
Open

Image updates#4
justinross wants to merge 8 commits intoecm85:masterfrom
justinross:ImageUpdates

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@justinross
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This PR is an update of all of the card PNGs based on vector versions I created years ago for my own copy, based on Arachnode's work.

Most images are simply sharper/higher-resolution, but several are modified to better match the visuals on the retail (Black Box Edition) cards. The most notable are the Imperium and Republic icons, which appear to have been black (dark grey, really) originally, and the Promo icon, which, I believe, was originally a white circle.

While some of Arachnode's images were fairly sharp, I went ahead and replaced every image for the sake of color consistency across cards. Each color used is the same as its matching color on other cards, in keeping with the game's limited color palette.

I've also included a couple of alternate versions of the card back artwork, which are closer to the original cards as well. These look great on a back color of #303030:
image

I made sure to keep the original canvas dimensions and approximate image position/size for all of the images, so these should be drop-in replacements, but if any of them are causing trouble for some reason, let me know and I'll be happy to make updates.

I'd also be willing to work with you to integrate my vector art directly to make a resolution-independent version of the generator, if you're interested.

@esabol
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esabol commented Dec 6, 2023

Wow! Nice work, @justinross.

@ecm85
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ecm85 commented Dec 6, 2023

These are truly excellent. They're good enough that I'm considering reprinting mine after we get them in!

I'll do an audit to make sure nothing breaks, and then get them released.

You're very welcome to submit further PR's to integrate the vector art directly instead of the raster images. I don't really have time to devote to this (we have a 9month old at home, so time is currently very a luxury), so I probably won't be able to contribute, but I'll happily review your changes! TBH i don't even remember what it looks like to get the site running locally.

Thanks so much for the contribution!

@justinross
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Thanks! I'm super happy with my printed copy. I had a lot of time on my hands back in the day. These days ... less (we have an almost six-month-old, ourselves. And 4 and 7 year olds). Anyway, I stumbled across your generator and realized I might finally have a good way to share the work I did without getting banned from /r/boardgames.

I doubt I could do much on getting the vector files integrated, as I know basically nothing about .net, but I'm learning some for work, so maybe after that.

@ecm85
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ecm85 commented Dec 6, 2023

Thanks! I'm super happy with my printed copy. I had a lot of time on my hands back in the day. These days ... less (we have an almost six-month-old, ourselves. And 4 and 7 year olds). Anyway, I stumbled across your generator and realized I might finally have a good way to share the work I did without getting banned from /r/boardgames.

I doubt I could do much on getting the vector files integrated, as I know basically nothing about .net, but I'm learning some for work, so maybe after that.

The /r/boardgames mods actually let me post about my generator, since this game is so good and such a cluster**** of a production.

I also just noticed your mug in your profile pic and realized you might be in my area. Do you check your school email (the one on your commits)? Can take this discussion off of a public PR post lol.

@justinross
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justinross commented Dec 6, 2023 via email

@justinross
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Actually, would your current implementation support SVG graphics? If just replacing the PNGs with SVGs would work as a drop-in replacement, that would be pretty doable on my end.

@ecm85
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ecm85 commented Dec 7, 2023

Actually, would your current implementation support SVG graphics? If just replacing the PNGs with SVGs would work as a drop-in replacement, that would be pretty doable on my end.

Highly doubt they'd just work as a drop-in. I'm doing direct pixel manipulation with low-level graphics libraries that expect bitmaps.

@justinross
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Ah well. Figured it was worth asking. :)

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3 participants