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27 changes: 27 additions & 0 deletions Classes/CALayer+MBAnimationPersistence.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,27 @@
//
// CALayer+MBAnimationPersistence.h
//
// Created by Matej Bukovinski on 19. 03. 14.
// Copyright (c) 2014 Matej Bukovinski. All rights reserved.
//

#import <QuartzCore/QuartzCore.h>


@interface CALayer (MBAnimationPersistence)

/**
Animation keys for animations that should be persisted.
Inspect the `animationKeys` array to find valid keys for your layer.

`CAAnimation` instances associated with the provided keys will be copied and held onto,
when the applications enters background mode and restored when exiting background mode.

Set to `nil`to disable persistance.
*/
@property (nonatomic, strong) NSArray *MB_persistentAnimationKeys;

/** Set all current `animationKeys` as persistent. */
- (void)MB_setCurrentAnimationsPersistent;

@end
160 changes: 160 additions & 0 deletions Classes/CALayer+MBAnimationPersistence.m
Original file line number Diff line number Diff line change
@@ -0,0 +1,160 @@
//
// CALayer+MBAnimationPersistence.m
//
// Created by Matej Bukovinski on 19. 03. 14.
// Copyright (c) 2014 Guerrilla Code. All rights reserved.
//

#import <objc/runtime.h>
#import "CALayer+MBAnimationPersistence.h"


@interface MBPersistentAnimationContainer : NSObject
@property (nonatomic, weak) CALayer *layer;
@property (nonatomic, copy) NSArray *persistentAnimationKeys;
@property (nonatomic, copy) NSDictionary *persistedAnimations;
- (id)initWithLayer:(CALayer *)layer;
@end


@interface CALayer (MBAnimationPersistencePrivate)
@property (nonatomic, strong) MBPersistentAnimationContainer *MB_animationContainer;
@end


@implementation CALayer (MBAnimationPersistence)

#pragma mark - Public

- (NSArray *)MB_persistentAnimationKeys {
return self.MB_animationContainer.persistentAnimationKeys;
}

- (void)setMB_persistentAnimationKeys:(NSArray *)persistentAnimationKeys {
MBPersistentAnimationContainer *container = [self MB_animationContainer];
if (!container) {
container = [[MBPersistentAnimationContainer alloc] initWithLayer:self];
[self MB_setAnimationContainer:container];
}
container.persistentAnimationKeys = persistentAnimationKeys;
}

- (void)MB_setCurrentAnimationsPersistent {
self.MB_persistentAnimationKeys = [self animationKeys];
}

#pragma mark - Associated objects

- (void)MB_setAnimationContainer:(MBPersistentAnimationContainer *)animationContainer {
objc_setAssociatedObject(self, @selector(MB_animationContainer), animationContainer, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}

- (MBPersistentAnimationContainer *)MB_animationContainer {
return objc_getAssociatedObject(self, @selector(MB_animationContainer));
}

#pragma mark - Pause and resume

// TechNote QA1673 - How to pause the animation of a layer tree
// @see https://developer.apple.com/library/ios/qa/qa1673/_index.html

- (void)MB_pauseLayer {
CFTimeInterval pausedTime = [self convertTime:CACurrentMediaTime() fromLayer:nil];
self.speed = 0.0;
self.timeOffset = pausedTime;
}

- (void)MB_resumeLayer {
CFTimeInterval pausedTime = [self timeOffset];
self.speed = 1.0;
self.timeOffset = 0.0;
self.beginTime = 0.0;
CFTimeInterval timeSincePause = [self convertTime:CACurrentMediaTime() fromLayer:nil] - pausedTime;
self.beginTime = timeSincePause;
}

@end

@implementation MBPersistentAnimationContainer

#pragma mark - Lifecycle

- (id)initWithLayer:(CALayer *)layer {
self = [super init];
if (self) {
_layer = layer;
}
return self;
}

- (void)dealloc {
[self unregisterFromAppStateNotifications];
}

#pragma mark - Keys

- (void)setPersistentAnimationKeys:(NSArray *)persistentAnimationKeys {
if (persistentAnimationKeys != _persistentAnimationKeys) {
if (!_persistentAnimationKeys) {
[self registerForAppStateNotifications];
} else if (!persistentAnimationKeys) {
[self unregisterFromAppStateNotifications];
}
_persistentAnimationKeys = persistentAnimationKeys;
}
}

#pragma mark - Persistence

- (void)persistLayerAnimationsAndPause {
CALayer *layer = self.layer;
if (!layer) {
return;
}
NSMutableDictionary *animations = [NSMutableDictionary new];
for (NSString *key in self.persistentAnimationKeys) {
CAAnimation *animation = [layer animationForKey:key];
if (animation) {
animations[key] = animation;
}
}
if (animations.count > 0) {
self.persistedAnimations = animations;
[layer MB_pauseLayer];
}
}

- (void)restoreLayerAnimationsAndResume {
CALayer *layer = self.layer;
if (!layer) {
return;
}
[self.persistedAnimations enumerateKeysAndObjectsUsingBlock:^(NSString *key, CAAnimation *animation, BOOL *stop) {
[layer addAnimation:animation forKey:key];
}];
if (self.persistedAnimations.count > 0) {
[layer MB_resumeLayer];
}
self.persistedAnimations = nil;
}

#pragma mark - Notifications

- (void)registerForAppStateNotifications {
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(applicationDidEnterBackground) name:UIApplicationDidEnterBackgroundNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(applicationWillEnterForeground) name:UIApplicationWillEnterForegroundNotification object:nil];
}

- (void)unregisterFromAppStateNotifications {
[[NSNotificationCenter defaultCenter] removeObserver:self];
}

- (void)applicationDidEnterBackground {
[self persistLayerAnimationsAndPause];
}

- (void)applicationWillEnterForeground {
[self restoreLayerAnimationsAndResume];
}

@end
61 changes: 36 additions & 25 deletions Classes/GSIndeterminateProgressView.m
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,7 @@
//

#import "GSIndeterminateProgressView.h"
#import "CALayer+MBAnimationPersistence.h"

const CGFloat CHUNK_WIDTH = 36.0f;

Expand Down Expand Up @@ -38,9 +39,9 @@ - (void)setTrackTintColor:(UIColor *)trackTintColor
- (void)setProgressTintColor:(UIColor *)progressTintColor
{
_progressTintColor = progressTintColor;
for (UIView *v in self.progressChunks) {
[self.progressChunks enumerateObjectsUsingBlock:^(UIView* v, NSUInteger idx, BOOL *stop) {
v.backgroundColor = progressTintColor;
}
}];
}

- (void)startAnimating
Expand All @@ -51,17 +52,15 @@ - (void)startAnimating
self.hidden = NO;

self.progressChunks = @[[[UIView alloc] initWithFrame:CGRectMake(-CHUNK_WIDTH, 0, CHUNK_WIDTH, self.frame.size.height)],
[[UIView alloc] initWithFrame:CGRectMake(-CHUNK_WIDTH, 0, CHUNK_WIDTH, self.frame.size.height)],
[[UIView alloc] initWithFrame:CGRectMake(-CHUNK_WIDTH, 0, CHUNK_WIDTH, self.frame.size.height)]];

NSTimeInterval delay = 0;
for (UIView *v in self.progressChunks) {
v.backgroundColor = self.progressTintColor;

[self addSubview:v];

[self animateProgressChunk:v delay:(delay += 0.25)];
}
__block float delay = 0.0f;
__weak GSIndeterminateProgressView* safeSelf = self;
[self.progressChunks enumerateObjectsUsingBlock:^(UIView* v, NSUInteger idx, BOOL *stop) {
v.backgroundColor = safeSelf.progressTintColor;
[safeSelf addSubview:v];
[safeSelf animateProgressChunk:v delay:(delay += 0.35f)];
}];
}

- (void)stopAnimating
Expand All @@ -71,26 +70,38 @@ - (void)stopAnimating

self.hidden = self.hidesWhenStopped;

for (UIView *v in self.progressChunks) {
[v removeFromSuperview];
}
[self.progressChunks enumerateObjectsUsingBlock:^(UIView* v, NSUInteger idx, BOOL *stop) {
[UIView animateWithDuration:(.3f*idx)
delay:0.0f
options:0
animations:^{
v.alpha = 0.0f;
} completion:^(BOOL finished) {
[v removeFromSuperview];
}];
}];

self.progressChunks = nil;
}

- (void)animateProgressChunk:(UIView *)chunk delay:(NSTimeInterval)delay
{
[UIView animateWithDuration:0.75 delay:delay options:UIViewAnimationOptionCurveEaseInOut animations:^{
CGRect chuckFrame = chunk.frame;
chuckFrame.origin.x = self.frame.size.width;
chunk.frame = chuckFrame;
} completion:^(BOOL finished) {
CGRect chuckFrame = chunk.frame;
chuckFrame.origin.x = -CHUNK_WIDTH;
chunk.frame = chuckFrame;
if (finished)
[self animateProgressChunk:chunk delay:0.4];
}];
dispatch_async(dispatch_get_main_queue(), ^{
CGRect chuckFrame2 = chunk.frame;
chuckFrame2.origin.x = -CHUNK_WIDTH;
chunk.frame = chuckFrame2;
[UIView animateWithDuration:0.95f delay:delay options:UIViewAnimationOptionCurveEaseInOut|UIViewAnimationOptionRepeat animations:^{
CGRect chuckFrame3 = chunk.frame;
chuckFrame3.origin.x = self.frame.size.width;
chunk.frame = chuckFrame3;
} completion:^(BOOL finished) {
//if (finished)
}];
// dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)((.75f+delay) * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
// [self animateProgressChunk:chunk delay:0.4f];
// });
[chunk.layer MB_setCurrentAnimationsPersistent];
});
}

@end