Modularize Editor#186
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Allow ABI-version mismatches to reject loading plugin Handle loading config area plugins excersize 3rd party plugin Update build files for sdk simplify creating plugin work on rough edges Remove pixel art specific vtable hooks make pixel art specific hooks commands instead finish removing pixel art specifics in EditorAPI begin refining sdk unify builtin and 3rd party plugins split root refine plugin structure across all fix web build fix tab bar on bottom panel make core.gpa not have to be set by plugin authors Fix sprites panel small visual fixes, refresh api refine build.zig's in plugins
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This PR is a large work in progress to discern information about the future of modularizing the editor.
This is the largest change to fizzy since rewriting in DVUI.
As of now, the proof of concept already works, with pending edits to DVUI to add a proxy backend, allowing us to compile individual libraries (plugins) which can be runtime loadable.
Currently, the app is now split into the following:
The editor itself is now often referred to as a shell, as it just reads plugins and renders their contributions to the correct regions.
- Handles rendering tabs and splits
- Basically all the functionality of fizzy originally, but contained to a plugin
- Support image loading and editing, adding supported docs to tabs/splits
- Basic text editing and syntax highlighting
The strategy here is to essentially statically link ALL builtin plugins for the web build. For the native build, we vendor a
pluginsfolder containing the dylibs the editor will read at runtime. We also look for plugins at the config location, so hopefully we can support 3rd party plugins sooner rather than later.Goals