Gameplay Programmer
I design and implement core gameplay mechanics, character systems, and AI behaviors in Unreal Engine 5.
- Engine: Unreal Engine 5
- Scripting: Blueprints (Proficient)
- Roadmap: C++ (Learning)
- Character Mechanics: Movement, combat, and gameplay system architecture.
- AI Systems: Enemy behavior, combat logic, and decision trees.
- Core Logic: Single-player gameplay frameworks and system integration.