refactor: move slot types and participant protocols from DHModels to DHKit#10
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refactor: move slot types and participant protocols from DHModels to DHKit#10
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…DHKit Slots (AdversarySlot, PlayerSlot, EnvironmentSlot) and the EncounterParticipant/CombatParticipant protocols represent live session state, not static catalog data. Moving them to DHKit co-locates them with EncounterSession, which is their only consumer. - Add `nonisolated` to slot structs and protocols to opt out of DHKit's `.defaultIsolation(MainActor.self)`, preserving Sendable semantics - Add `import DHModels` to moved files that reference Adversary/Condition - Move PlayerSlotTests out of DHModelsTests into new DHKitTests/SlotTests.swift alongside new AdversarySlotTests and EnvironmentSlotTests - Update CLAUDE.md placement rule: catalog/prep types → DHModels, live session types → DHKit; document the nonisolated requirement - Add DHModels-diagram.md and DHKit-diagram.md with Mermaid class diagrams
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Slots (AdversarySlot, PlayerSlot, EnvironmentSlot) and the EncounterParticipant/CombatParticipant protocols represent live session state, not static catalog data. Moving them to DHKit co-locates them with EncounterSession, which is their only consumer.
nonisolatedto slot structs and protocols to opt out of DHKit's.defaultIsolation(MainActor.self), preserving Sendable semanticsimport DHModelsto moved files that reference Adversary/Condition