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Keep Liquid Glass HUD alive at screen edges#236

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yvette-carlisle merged 1 commit into
mainfrom
xy/edge-liquid-glass-hud
May 19, 2026
Merged

Keep Liquid Glass HUD alive at screen edges#236
yvette-carlisle merged 1 commit into
mainfrom
xy/edge-liquid-glass-hud

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Summary

  • Add shared inclusive edge geometry for capture overlay/window/screen routing.
  • Clamp edge-local pointer positions so the Liquid Glass HUD stays visible at screen max edges.
  • Add native host kit probe coverage for min/max edge placement and outside-edge rejection.

Validation

  • cargo make checks
  • git diff --check

Notes

  • A manual local HUD-edge smoke was attempted before commit, but the harness did not enter capture on this machine; it was not counted as a passing signal.

@yvette-carlisle yvette-carlisle merged commit 9e2ae2f into main May 19, 2026
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@yvette-carlisle yvette-carlisle deleted the xy/edge-liquid-glass-hud branch May 19, 2026 03:43
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