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Add Dear ImGUI editor for
Curve{T}RE:GUIAbout some part of the GUI moduleAbout some part of the GUI moduleRE:MathAbout something within the Math moduleAbout something within the Math moduleSIZE:smallSmall in scope and conceptually easySmall in scope and conceptually easyTYPE:enhancementAdding something new to B+Adding something new to B+Status: Open.#141 In heyx3/Bplus.jl;Add
vflatten(), to flatten iterators ofVecwithout flattening them into individual componentsMETA:good first issueGood for newcomersGood for newcomersMETA:internalCreated by BillyCreated by BillyPRI:vitalHigh priority, core functionalityHigh priority, core functionalityRE:MathAbout something within the Math moduleAbout something within the Math moduleSIZE:smallSmall in scope and conceptually easySmall in scope and conceptually easyTYPE:enhancementAdding something new to B+Adding something new to B+Status: Open.#139 In heyx3/Bplus.jl;ECS: Optimize data-only components by skipping
tickevents for themMETA:good first issueGood for newcomersGood for newcomersMETA:internalCreated by BillyCreated by BillyRE:ECSSomething within the ECS moduleSomething within the ECS moduleSIZE:smallSmall in scope and conceptually easySmall in scope and conceptually easyTYPE:performanceFixing an inefficiencyFixing an inefficiencyStatus: Open.#138 In heyx3/Bplus.jl;Implement 'functions' within a field
META:internalCreated by BillyCreated by BillyRE:PCGAbout something within one of the procedural generation modulesAbout something within one of the procedural generation modulesSIZE:smallSmall in scope and conceptually easySmall in scope and conceptually easyTYPE:enhancementAdding something new to B+Adding something new to B+Status: Open.#135 In heyx3/Bplus.jl;Reduce
@componentcompile timeMETA:internalCreated by BillyCreated by BillyPRI:vitalHigh priority, core functionalityHigh priority, core functionalityRE:ECSSomething within the ECS moduleSomething within the ECS moduleSIZE:smallSmall in scope and conceptually easySmall in scope and conceptually easyTYPE:performanceFixing an inefficiencyFixing an inefficiencyStatus: Open.#134 In heyx3/Bplus.jl;Compute shader tests fail on AMD Radeon Graphics integrated chip
META:internalCreated by BillyCreated by BillyPRI:vitalHigh priority, core functionalityHigh priority, core functionalityRE:GLAbout something within the GL moduleAbout something within the GL moduleSIZE:smallSmall in scope and conceptually easySmall in scope and conceptually easyTYPE:bugFixing bad behaviorFixing bad behaviorStatus: Open.#131 In heyx3/Bplus.jl;Double-check the rules on layered rendering
META:internalCreated by BillyCreated by BillyRE:GLAbout something within the GL moduleAbout something within the GL moduleSIZE:smallSmall in scope and conceptually easySmall in scope and conceptually easyTYPE:bugFixing bad behaviorFixing bad behaviorStatus: Open.#130 In heyx3/Bplus.jl;Test/improve ECS
@componentsupport for type parametersMETA:internalCreated by BillyCreated by BillyRE:ECSSomething within the ECS moduleSomething within the ECS moduleSIZE:mediumConceptually easy but bigger in scope/conceptually hard but small in scope/medium in bothConceptually easy but bigger in scope/conceptually hard but small in scope/medium in bothTYPE:bugFixing bad behaviorFixing bad behaviorTYPE:enhancementAdding something new to B+Adding something new to B+TYPE:testsImproving unit testsImproving unit testsStatus: Open.#128 In heyx3/Bplus.jl;Find a better way of checking allocations/type-instability in unit tests
META:internalCreated by BillyCreated by BillySIZE:mediumConceptually easy but bigger in scope/conceptually hard but small in scope/medium in bothConceptually easy but bigger in scope/conceptually hard but small in scope/medium in bothTYPE:testsImproving unit testsImproving unit testsStatus: Open.#126 In heyx3/Bplus.jl;Change the PRNG
META:internalCreated by BillyCreated by BillyPRI:optionalLow priority, small UX impactLow priority, small UX impactRE:UtilsAbout something within the Utilities module (or general project)About something within the Utilities module (or general project)SIZE:mediumConceptually easy but bigger in scope/conceptually hard but small in scope/medium in bothConceptually easy but bigger in scope/conceptually hard but small in scope/medium in bothSIZE:smallSmall in scope and conceptually easySmall in scope and conceptually easyTYPE:enhancementAdding something new to B+Adding something new to B+TYPE:performanceFixing an inefficiencyFixing an inefficiencyStatus: Open.#125 In heyx3/Bplus.jl;Provide a SceneTree implementation on top of ECS
META:good first issueGood for newcomersGood for newcomersMETA:internalCreated by BillyCreated by BillyPRI:vitalHigh priority, core functionalityHigh priority, core functionalityRE:ECSSomething within the ECS moduleSomething within the ECS moduleRE:SceneTreeAbout something within the SceneTree moduleAbout something within the SceneTree moduleSIZE:smallSmall in scope and conceptually easySmall in scope and conceptually easyTYPE:enhancementAdding something new to B+Adding something new to B+Status: Open.#122 In heyx3/Bplus.jl;Fix Target constructors to be more streamlined
META:good first issueGood for newcomersGood for newcomersMETA:internalCreated by BillyCreated by BillyPRI:vitalHigh priority, core functionalityHigh priority, core functionalityRE:GLAbout something within the GL moduleAbout something within the GL moduleTYPE:enhancementAdding something new to B+Adding something new to B+Status: Open.#120 In heyx3/Bplus.jl;