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@ATDoop ATDoop commented Dec 14, 2025

About the PR

draft cause there are still some mysterious issues, but this fixes the thing where anomalocarids get cut off in the character creation screen. also includes some adjustments to their offsets to (finally) make them look perfect.

Technical details

this adds a minsize to the character dummy, which as far as i can tell mostly doesn't have any knock on effects (?) i tested this at multiple screen resolutions and they all looked fine

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dotnet_VD4USc8VKt

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@ATDoop
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ATDoop commented Dec 14, 2025

also if there are any xaml knowers PLEASE help me with this i have no idea what anything does and i'm just winging it

…ng terribly wrong here but it works fine and looks good.
@ATDoop
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ATDoop commented Dec 15, 2025

dotnet_5IwYrxwka1

i fixed it but my method of fixing it surely is not correct. it looks perfect and even fixes another bug the character creation screen has (antag menu resizing the dummy) but... i did this in a bad way.

@ATDoop ATDoop marked this pull request as ready for review December 15, 2025 20:35
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ATDoop commented Dec 15, 2025

marking as ready to review so a xaml knower can yell at me

@mqole
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mqole commented Dec 26, 2025

image i think some bad things have happened here

@ATDoop
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ATDoop commented Dec 26, 2025

aw man... i thought i tested it with everyone!! i'm really not sure how to get the effect i want from this i do NOT know xml at all... i desperately need help

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ATDoop commented Dec 27, 2025

dotnet_KcLJfLY1BW
still probably needs some adjustments but bear helped me get it to this point!

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mqole commented Dec 28, 2025

image i do worry about this way of doing it still, this is a screenshot taken in a windowed mode... idk this xaml shit is fucking exhausting and I GUESS this technically works. but since anomalocarids arent roundstart this isnt user-facing for them, so i think we can afford to give this pr a little time to cook in case some magic genie finds a miracle solution (AFFIRMATION)

@BubbaBean
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That... didn't happen for me. I checked windowed mode and it was fine, I even resized it a bunch...

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ATDoop commented Dec 28, 2025

i think the actual solution to this is finding a way to make the human profile editor start out by resetting the size the way it does when you tab over to the antag menu. because they look fine if you just do that. the problem is that the ONLY reason i could find for why the antag tab does that is because it has text at the top of it

@mqole
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mqole commented Dec 28, 2025

yeah, and that text on antag tab is an imp addition. bear im willing to bet our different outcomes were probably due to different screen resolutions, im using a shitty little laptop.

what probably needs to happen to get the desired outcome is some .xaml.cs bullshit.... ive fucked with it a bit and COULD take a look but i am conscious of this growing review backlog, so i might be a bit on that. hypothesis is that you probably want to look at how the UI gets refreshed when that particular element is loaded, then find a way to call that same refresh method after the sprite dummy is loaded

@ATDoop ATDoop marked this pull request as draft December 30, 2025 19:45
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ATDoop commented Dec 30, 2025

marking this as a draft again because of the unending xml agony

@ATDoop ATDoop closed this Jan 1, 2026
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3 participants