fix bug #224: Bitmap constructor crash with float dimensions#225
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The constructor floored w/h into this.width/height but still used the raw float values for the Uint8Array allocation and fill loop. When the float was just above an integer (e.g. 1100.00027), the loop reached i=1100 which equaled this.width, causing validate_coords to throw "Invalid Index: x N >= width N". Fixed by using this.width/this.height consistently after the floor assignment. Added test/bugs/bug_224.test.ts. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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The constructor floored w/h into this.width/height but still used the raw float values for the Uint8Array allocation and fill loop. When the float was just above an integer (e.g. 1100.00027), the loop reached i=1100 which equaled this.width, causing validate_coords to throw "Invalid Index: x N >= width N". Fixed by using this.width/this.height consistently after the floor assignment. Added test/bugs/bug_224.test.ts.
fix for #224
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