test(manual): add gameplay test report (#394)#421
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| During longer manual testing, I noticed: | ||
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| 1. After the player dies, there is a short delay before the game-over menu appears. During that delay, the player can still briefly move/collide with objects. |
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Hey, this was discussed to not show immediately the game over screen when player dies, but I'm sure it can be improved as the goal was to have like an animation when player dies before showing the Game Over screen. Maybe we can improve it and remove all dinosaurs I don't know (in an animated way)
| During longer manual testing, I noticed: | ||
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| 1. After the player dies, there is a short delay before the game-over menu appears. During that delay, the player can still briefly move/collide with objects. | ||
| 2. During level transitions, dinos already on screen pause briefly before continuing. |
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Okay interesting, this is an issue indeed.
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| 1. After the player dies, there is a short delay before the game-over menu appears. During that delay, the player can still briefly move/collide with objects. | ||
| 2. During level transitions, dinos already on screen pause briefly before continuing. | ||
| 3. One audio distortion issue happened once, but I was not able to reproduce it yet(I assume this was on my end, but I decided to still mention it here). |
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I have the same issue sometimes, you're not the only one... I have no idea how it occurs, it's like a kind of saturation? I thought it was on my Mac (idk if u have a Windows?)
jvondermarck
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Hey @qbeck66 thanks a lot for these manual tests. Please feel free to create new issues so either "Bug" issue or a "Feature" issue to improve stuff. I don't think I will merge this PR as there isn't any added value, but we can officially close this PR when you finalized to create the different issues. What do you think?



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