Helix is a simple to use Pixel Art Editor created using SDL3's built in 2D accelerated rendering API.
- Brush
- Eraser
- Bucket
(Currently only supports 32x32 images/sprites)
- PNG (Currently hardcoded to always have an Alpha channel)
- Change between 3 ImGuiColorSchemes
- Color Picker
- Shape Tool
- Saving to JPG
- Different image dimensions
Helix is in active development and all current implementations are subject to change.
- C++
- SDL3
- ImGui
- ImGuiFileDialog
- stb (stb_image_write.h)