This is a animation of a human like skeleton for a Computer Animation class (COMP 477). It uses OpenGL with multiple tools such as GLUT and glm. Using this program, we create and play stored animations. It is mostly used as a mean to show the effect of different interpolation methods on animations.
- General
- p play animation
- k speed up animation
- j slow down animation
- +/- Cycle between keyframe of animation/interpolation
- l load animation
- m toggle animation mode and editing mode
- t append key frame
- s save animation
- q exit
- Interpolation Mode
- 1 matrix
- 2 euler
- Lerp
- Slerp