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Computer Animation

This is a animation of a human like skeleton for a Computer Animation class (COMP 477). It uses OpenGL with multiple tools such as GLUT and glm. Using this program, we create and play stored animations. It is mostly used as a mean to show the effect of different interpolation methods on animations.

Controls

  • General
    • p play animation
    • k speed up animation
    • j slow down animation
    • +/- Cycle between keyframe of animation/interpolation
    • l load animation
    • m toggle animation mode and editing mode
    • t append key frame
    • s save animation
    • q exit
  • Interpolation Mode
    • 1 matrix
    • 2 euler
    • Lerp
    • Slerp

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Computer Animation that shows the effect of different interpolation methods

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