Add scoped and configurable Unity audio#10
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What changed
AudioBankSOassets with stable semantic event ids and scoped registrationWhy
GalleryKeeper needs a dependency-light Unity audio backend whose banks can follow Addressables content lifetimes and whose routine content tuning is data-driven, without introducing FMOD or Wwise. The previous package lacked scoped bank registration and several playback controls needed for room content production.
Impact
Existing
PlaySFXandPlayMusicentry points remain available. Consumers can load and register anAudioBankSOfor a content scope, configure project playback policy throughConfigurePlayback, tune individual cue spatial behavior and music transitions, then stop/unregister the bank before releasing its Addressables handle.Validation
git diff --checkpassed