Open
Conversation
|
Would have been great to see some of those changes in separate commits. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Thanks for the tutorial/video. This was fun. May have gone a bit overboard. xD
Wish I'd made it smarter, might play with the epsilon idea in the future. I've reinforced my hunger for reinforcement learning!
Elements of my solution:
random_start()start anywhere on the board.difficultyparameter that scales up the number of walls.create_reds(),create_greens()andcreate_walls()that add more special squares to help and hinder the agent.(x,y)scaling for larger boardsmax_q()changes for more randomized/Q-sensitive agent decision making.