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This repository was archived by the owner on Jan 15, 2026. It is now read-only.
Austen McDonald edited this page Nov 11, 2016
·
1 revision
Locations in the game (like where a character is) are represented by Scene
objects (see the Scene model).
Conceptually, scenes have a title, description (the text to display to the user about
where they are) and a menu.
Scenes are designed to be hierarchical, with parents and children, so that one
could display all the locations in the game as a tree. In fact, we hope to build
configuration tools to help game creators visualize their world using tree structures. This
also provides for an easy way for users to go "back" to the previous screen without
the Scene object needing to explicitly know about its parent, or for the same
Scene data to appear in the tree multiple times, with different parents/children
(in the LotGD world, this is like the Healer being accessible from the Village and
the Forest).