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Basic version
code
tut. article
feature
where
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(some Heaps basics should be learnt from wiki: h2d.Object, object trees)
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sprites by h2d.Bitmap
Basics part 01
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animated sprites from a sprite strip by h2d.Anim
Basics part 02
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obj. interactions: basic collisions one-to-many (player to coins)
Basics part 04
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map editor by reading strings/text files
Basics part 05
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bullets, many-to-many collision/interaction
Basics part 06
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h2d.Tilegroup (used for "stone slabs"/later "walls")
Basics part 06
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detecting walls/collsions
Basics part 07
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approach proposal towards object-oriented project
Basics OOP
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using a "game object/entity" class and a "level" class
Basics OOP
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camera on player
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UI / HUD (user interface, head-up display)
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portal between two scenes (portal with filter)
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OOP version
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Tutorials for the Heaps.io game framework.
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