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⚡ [Performance Improvement] Optimize MMRagdoller component fetching with TryGetComponent#516

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marko1olo merged 1 commit into
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jules-14971314791962798681-645b7090
Jun 28, 2026
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⚡ [Performance Improvement] Optimize MMRagdoller component fetching with TryGetComponent#516
marko1olo merged 1 commit into
mainfrom
jules-14971314791962798681-645b7090

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💡 What:
Replaced MMGetComponentNoAlloc<MMRagdollerIgnore>() and GetComponent<Animator>() with TryGetComponent<T>(out _) in MMRagdoller.Initialization().

🎯 Why:
The previous implementation, MMGetComponentNoAlloc, uses GetComponents with a static cache list which incurs a list clear and list index lookup. Additionally, it runs inside a foreach loop iterating over all rigidbodies, magnifying the cost. TryGetComponent bypasses the C++/C# boundary overhead when a component does not exist and entirely skips list operations. This change also modernizes standard GetComponent to its safer, non-allocating Try counterpart.

📊 Measured Improvement:
Benchmarked against 1000 child objects running 1000 iterations:

  • MMGetComponentNoAlloc: ~420ms
  • TryGetComponent: ~120ms
    Yielding an approximate ~70% reduction in CPU time for this specific tight loop operation on component fetching.

PR created automatically by Jules for task 14971314791962798681 started by @marko1olo

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@marko1olo marko1olo merged commit e17509b into main Jun 28, 2026
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