⚡ [Performance Improvement] Optimize MMRagdoller component fetching with TryGetComponent#516
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💡 What:
Replaced
MMGetComponentNoAlloc<MMRagdollerIgnore>()andGetComponent<Animator>()withTryGetComponent<T>(out _)inMMRagdoller.Initialization().🎯 Why:
The previous implementation,
MMGetComponentNoAlloc, usesGetComponentswith a static cache list which incurs a list clear and list index lookup. Additionally, it runs inside aforeachloop iterating over all rigidbodies, magnifying the cost.TryGetComponentbypasses the C++/C# boundary overhead when a component does not exist and entirely skips list operations. This change also modernizes standardGetComponentto its safer, non-allocating Try counterpart.📊 Measured Improvement:
Benchmarked against 1000 child objects running 1000 iterations:
MMGetComponentNoAlloc: ~420msTryGetComponent: ~120msYielding an approximate ~70% reduction in CPU time for this specific tight loop operation on component fetching.
PR created automatically by Jules for task 14971314791962798681 started by @marko1olo