⚡ Optimize MapMagicBrush lookup in Undo event loops#532
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💡 What: Implemented a static
HashSetcache forMapMagicBrushinstances. It is populated securely on the main thread viaAwake()andOnDestroy(), ensuring no thread-safety issues during Unity domain reloads. The expensiveFindObjectsByTypesearch query inUndoBac.csandUndoFull.cshas been replaced by simply iterating over this cached registry.🎯 Why: Scene-wide object search (
GameObject.FindObjectsByType) withFindObjectsInactive.Includeis exceptionally slow. It causes a C++-to-C# transition, allocates garbage, and searches the entire scene hierarchy on every brush undo/redo event loop, causing major frame time drops.📊 Measured Improvement: Replaces an
O(N)operation (where N = number of GameObjects in the scene hierarchy) with anO(M)operation (where M = total active/instantiated brushes in the cache, usually <= 1) and completely skips hierarchical layout searches.PR created automatically by Jules for task 11687578998825631762 started by @marko1olo