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Box3d: 3D collision resolution (#1476), plus two glTF colour fixes
Build & Test
#1316:
Pull request
#1583
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7m 56s
platformer25d-1476
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Box3d: 3D collision resolution (#1476), plus two glTF colour fixes
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#1315:
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4m 39s
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Box3d: 3D collision resolution (#1476), plus two glTF colour fixes
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#1314:
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7m 52s
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Box3d: 3D collision resolution (#1476), plus two glTF colour fixes
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#1313:
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5m 37s
platformer25d-1476
platformer25d-1476
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Fix resource leaks in Application teardown (WebGL context + renderer …
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Fix resource leaks in Application teardown (WebGL context + renderer event listeners)
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7m 55s
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Fix resource leaks in Application teardown (WebGL context + renderer event listeners)
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#1310:
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6m 43s
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Octree broadphase: exact octant classification, depth-blind retrieve(…
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Octree broadphase: exact octant classification, depth-blind retrieve()
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6m 22s
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Ground shadows for 3D objects (#1515) (#1579)
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Ground shadows for 3D objects (#1515)
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Ground shadows for 3D objects (#1515)
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7m 37s
ground-shadows-1515
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MTL material fidelity: specular, alpha maps, Pr/Pm — #1575 items 1, 2…
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MTL material fidelity: specular, alpha maps, Pr/Pm — #1575 items 1, 2 (scalars) and 3
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#1302:
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6m 43s
mtl-specular-alpha-1575
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OBJ vertex normals (#1572) and per-material diffuse textures (#1573) …
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OBJ vertex normals (#1572) and per-material diffuse textures (#1573)
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OBJ vertex normals (#1572) and per-material diffuse textures (#1573)
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1m 8s
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OBJ vertex normals (#1572) and per-material diffuse textures (#1573)
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6m 43s
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Mesh instancing: InstancedMesh + EXT_mesh_gpu_instancing (#1508) (#1571)
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Mesh instancing: InstancedMesh + EXT_mesh_gpu_instancing (#1508)
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Immutable texture storage + MSAA that survives post effects (#1556) (…
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6m 7s
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Immutable texture storage + MSAA that survives post effects (#1556)
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#1294:
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6m 47s
texstorage-msaa-1556
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Gradient + Text textures: allocation-stable sizing without power-of-t…
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6m 52s
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Gradient + Text textures: allocation-stable sizing without power-of-two rounding (#1554)
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6m 54s
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