A simulation engine combining event-driven realtime processing with basic ECS-like logic and content organisation.
- real-time execution
- basic ECS API for (sort of) efficient and ergonomic handling of simulation logic and emergent behaviour
- comprehensible codebase
dotnet run --project .\TermRTS.Examples\ <example number>Available example numbers:
- [1] Minimal App
- [2] Bouncy Ball
- [3] Circuitry
- serialisation of simulation state to and from save file
- concept for integrating menu-based navigation