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These two commits contain the lantern hooks, barrels, coal pile, Imperial arrowslits, Imperial mooring column, the metal ring by itself, and the plank used to board ships, all with UV tweaking, vertex colors added or adjusted, and LODs added.

Apologies for them being a single pull request, I'm extremely rusty at Git and after a couple hours fighting to keep and amend multiple different commits with only the closely related models together I forgot to create new branches for each like another project I helped a little with did.

BethOfDeath and others added 6 commits July 30, 2025 21:23
furn_com_lantern_hook*: Add LODs, collision meshes, and NiStringExtraData NCC

ex_imp_arrowslit_01: Tweaked UVs, reduced texture count by one, tweaked vertex colors, added LODs.

ex_imp_mooring_01: Re-unwrapped to only two UV islands (texture makes a single mesh impossible while preserving original appearance),
                   removed portion of ring mesh hidden inside pillar, added LODs

furn_imp_metalring: As side effect of above's LOD work, added LODs

ex_ship_plank: Re-unwrapped main plank to a single UV island, put steps/end hook meshes into an LOD node.

ex_de_ship_trapdoor: Working from Slartibartfast1's Mesh Fix v1.2's tweaked UV version, I shrank the collision mesh to match the door's
                     volume, cleaned up the handle's mesh and re-unwrapped it to reduce UV islands, and LOD'd the whole thing.
…d LODs with aim to avoid any noticeable popping at default FOVs.
… the last commit's version of this file would be two draw calls.

I've therefore recombined the main plank with the steps for LOD0 and LOD1, adjusted near/far distances, and added LOD2
(which is only 4 tris to LOD0's 120).
… odd things visible from >6144 units behind the plank.
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