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Reworked UV unwrap to reduce uneven texture stretching
Mesh editing to remove clipping
Tweaked vertex colors
Added LODs to reduce draw calls from 4 always to 4 close-up -> 3 near -> 2 otherwise

		Mesh editing to remove clipping
		Tweaked vertex colors
		Added LODs to reduce draw calls from 4 always to 4 close-up -> 3 near -> 2 otherwise
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