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ex_ma_cave_entrance_* and those that share geometry (stretched or otherwise):
ex_de_cave_entrance_01:
Usual reduction of draw calls, unified meshes for dubious performance improvement. Added LOD.
Note: One might believe that several quads could be removed from the backsides of the front "step" logs. One would be incorrect due to in-game placement rendering the removal visible.
ex_cave_stoneyb00: