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Supports multiple controllers, wip rumble in menus
MegaMech
reviewed
Sep 22, 2025
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| courseTimeTrialRecordsPtr->checksum = checksum_time_trial_records(arg0); | ||
| #if ENABLE_RUMBLE | ||
| //block_until_rumble_pak_free(); |
Collaborator
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Why the if with commented out funcs?
Collaborator
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lgtm, The only thought is whether or not the PR should have a bit more rumbly stuff impl or not? If possible maybe running into wall? I can show where that is. |
Author
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I'd gladly finish the implementation, however I do not have a physical Rumble Pak (yet) so I can't really fine tune it atm. |
Collaborator
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Fair enough |
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Included is a sample implementation of Rumble Pak support for up to 4 players.
It uses the general structure of SM64's Shindou update with updated code to properly handle multiple controllers separately.
Current code rumbles on menu select and boosting, but other in-game events can easily be added in the future with hardware testing.