Refactor to use new ShaderCooker #61
Merged
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Add loading of ShaderPacks to GameRenderer which now owns shaders
Use new way of loading shaders that are already in memory and owned by Game
Refactor as much of pipeline creation as possible to happen once upfront rather than every frame
Move Present Blit pipeline creation to GameRenderer, providing a callback to get them to the Engine
Fix minor issues with CVarEditor
Add -f flag to ShaderCookerStandalone to skip shader cache and force rebuild all shaders
Add -d flag to ShaderCookerStandalone to output individual .spv files for debugging
Clean up shaders
Move Shader descriptor set declarations into their own files
Add slangdconfig.json for better shader highlighting once we move to .slang extension