- Implementation of the 2-player card game Cribbage in Go.
- Modular design with Go interfaces allows gameplay to be player-computer and computer-computer.
- Includes all game rules for points and Count round, plus a basic AI (non-ML) for the Peg round and Discard analysis.
- Table-driven testing of core backend functions for dealing and scoring
TODO: Move onto a client-server architecture with inherent zero trust of all Player responses.