World generation improved #116
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I have improved world generation by adding 2D perlin noise for hills and lakes with trees as well as 3D perlin noise for good looking spacious caves which have lava pools randomly generated ore veins of coal, iron and diamond depending upon the y level. This code right now generates only fixed number of chunks but the chunk generation can be used to produce infinite such chunks. I have also added jumping and sprinting mechanics and flying mode which can be toggled using F key. You also cant build below y = 0 level. There is also collision detection.