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The Debugger can now be used without VSCode being connected! The next evaluated iota is displayed above the hotbar each time the debugger stops (configurable).
A message is now displayed if attempting to use an Evaluator when not debugging, instead of silently failing.
Evaluators are now prevented from evaluating patterns after an Uncaught Mishap breakpoint is hit.
Fixed
Evaluators were unable to cast any spells requiring media.
When debugging, spells requiring media would fail if a Debugger was not in the hand that the debug session was started with.
Evaluator mishaps were unintentionally caught by the Uncaught Mishaps option, and did not apply side effects to the stack.