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I had to make this change to get things to compile on OSX

ofx 0.8.4
osx 10.10
xcode 6.2

* commit '8cfa313341f8fa44d40d1e4b3d376cd83ca399f8':
  Fixed some typos.
  Updated the README for Windows support.
  The CefShutdown() on exit makes the app crash on OS X. Commented out for now. We still need to fix this on Windows.
  These flags only works for Windows. The screen stays black if used on OS X.
  Made the characters keys work on Windows. Need to see if this works on OS X as is or if we need to make it Windows specific.
  Created an exit() method in ofxCEF.cpp. The app still crashes when shutting down on Windows.
  Do the call to glfwSetScrollCallback only on OS X for now. It does not work on Windows, will see this when I need it. We may have moved to OF 0.9.0 or the Master branch before.
  Added some command line flags. The following one '--disable-d3d11` changed the performance quite a lot on Windows. (Still need to see if this last flag need to be omitted in ofxCEF when on OS X or if we let CEF deal with this).
  Continuing the unification of the API.
  Updated the permissions on these 2 files. I certainly had to do this because I did renamed the example's folder.
  Starting to unify the addon API for both OS X and Windows (this push from Windows is for me to be able to test on OS X).
  Initial commit of a working Visual Studio Solution.
  Generated the Visual Studio Solution.
  Renamed the example folder to work with the Projector Generator on Windows.
  Reorganized the way CEF is included in the addon (file system and in the project), in order to be able to other versions/platforms.
  readme fix
  add readme
  fixed braces to match OF style
  fixes for crashes on quiting osx

Conflicts:
	example_ofxCEF/example-ofxCEF.xcodeproj/project.pbxproj
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