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Print Edition Diff (Change) Tracking [DO NOT MERGE] #425
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# Conflicts: # core/src/01-character-creation/01-chapter-one.md
# Conflicts: # core/src/00-introduction/01-introduction.md # core/src/05-banes-boons/01-chapter-five.md # core/src/07-combat/01-chapter-seven.md # feats/feats.yml
# Conflicts: # core/src/01-character-creation/01-chapter-one.md # core/src/07-combat/01-chapter-seven.md
…rgot to move it back to this file)
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Just a heads-up, I'm sorry I've been unable to look over anything here. I want to help, but my plate is pretty full right now and I just can't. Excited for the result and glad others have been able to step up. |
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| ## Invoking Banes and Boons | ||
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| To invoke a bane, the primary method is to succeed at an appropriate attribute roll using one of your target's defense scores as the Challenge Rating, as indicated in the bane description. An alternate method of invoking a bane is to make a successful damaging attack that exceeds the target's defense by 10 or more. When this happens, you may apply one bane of a power level less than or equal to the attribute you used for the attack. In order to apply a bane, your attack roll must equal or exceed the appropriate defense for that bane. If your attack targeted multiple foes, you may apply the bane to each qualifying target. While targets may be affected by multiple banes, you may not *stack* banes. That is, a target cannot be inflicted with a bane it is currently suffering from, unless specified in the bane's effect (*e.g.* [fatigued](http://www.openlegendrpg.com/banes/fatigued)). | ||
| To invoke a bane, the primary method is to succeed at an appropriate attribute roll using one of your target's defense scores as the Challenge Rating, as indicated in the bane description. An alternate method of invoking a bane is to make a successful damaging attack that exceeds the target's defense by 10 or more. When this happens, you may apply one bane of a Power Level less than or equal to the attribute you used for the attack. In order to apply a bane, your attack roll must equal or exceed the appropriate defense for that bane. If your attack targeted multiple foes, you may apply the bane to each qualifying target. While targets may be effected by multiple banes, banes do not *stack*; A bane cannot be inflicted on a target already suffering from it, unless the bane's effect says so (the *fatigued* bane, for example). |
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Should *fatigued* become *Fatigued*?
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Nope. Banes and boons don't get caps.
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Then that needs to be cleaned up across the text. Line 31 of this file has *Invisibile*.
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It looks like a bunch of the text of the print edition is using bane.
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I think I've mostly kept things clean with lowercase @oconnor0 ... so yes, help is welcome in pointing out uppercase bane names.
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(but only on the print-edition branch)
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Thanks @ucffool, appreciate all you do! 💖 |
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I have a full time work right now with asphalt, but I'll definitely get on this for a few hours each evening. |
| You have the eyes of an eagle, the endurance of an ox, the guile of a fox, or some similarly exceptional non-combat talent. It might come from intense training, prolonged study, or even an inherent natural talent. | ||
| effect: | | ||
| Choose one attribute. Any time you make a non-attack, non-invocation roll with the chosen attribute, you gain advantage 1 on the roll per tier of this feat you possess for that attribute. | ||
| Choose one attribute. Any time you make a roll using the chosen attribute that is not for initiative, attacks, invocations, or the defend action, you gain advantage 1 on the roll per tier of this feat you possess for that attribute. |
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Shouldn't these modifications be apported to chapter 4?
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Nevermind, should've looked down in the list of commits.
| <li><strong>Tier 1</strong> | ||
| <ul> | ||
| <li>Making non-attack, non-invocation action rolls</li> | ||
| <li>Making non-attack, non-defend, non-invocation action rolls</li> |
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Shouldn't these modifications be apported to chapter 4?
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Nevermind, should've looked down in the list of commits.
| For example, a character with Creation 5 and tier 1 in this feat could create items up to wealth level 3. | ||
| You can determine the wealth level of the item you want to create by consulting the sample items in <strong>Chapter 9: Special Equipment</strong> or by developing a custom item using the rules for <strong>Building Your Own Extraordinary Items</strong> in that chapter. | ||
| Creating an item with the <em>consumable</em> property requires one full 8-hour day of uninterrupted work. Other items require a duration of uninterrupted work based on their wealth level, as follows: | ||
| Creating an item with the <em>consumable</em> or <em>expendable</em> property requires one full 8-hour day of uninterrupted work. Other items require a duration of uninterrupted work based on their wealth level, as follows: |
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Shouldn't these modifications be apported to chapter 4?
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Nevermind, should've looked down in the list of commits.
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| Lesser Domination** - The target obeys a one word command until the end of their next turn. | ||
| Lesser Domination** - The target obeys a one word command until the end of their next turn, at which time the bane immediately ends. |
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If I'm not mistaken Dominated duration should be Special
| - **Effect:** When you take this feat, select one weapon or attack type. You gain advantage 1 per tier of this feat for any _damaging_ attack made with your chosen attack type. This bonus does not apply to bane attacks or boon invocations. | ||
| Examples of attack types you can choose to specialize in include fire, cold, lightning, acid, poison, entropy, and force - though this list is not exhaustive. | ||
| - **Special:** In addition to purchasing multiple tiers of this feat, you may take this feat multiple times and select a new weapon or attack type each time. Your total advantage to an attack is equal to your tier for that particular weapon or attack type. For example, a character might have Attack Specialization II (Fire) for fire attacks and Attack Specialization IV (Longsword) for longsword attacks. | ||
| - **Special:** In addition to purchasing multiple tiers of this feat, you may take this feat multiple times and select a new weapon or attack type each time. Your total advantage to an attack is equal to your tier for that particular weapon or attack type. For example, a character might have Attack Specialization II (Fire) for fire attacks and Attack Specialization IV (Longsword) for long sword attacks. |
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Regression: longsword to long sword
| - **Prerequisites:** | ||
| - **Tier 1:** None | ||
| - **Description:** Whether through brute strength or lightning reflexes, you are able to use the momentum of combat to maneuver around the battlefield with ease. | ||
| - **Description:** If you have access to the *teleport* boon, you may use it instead of a normal move. |
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You pasted the Special text over the Description. Original Description was:
Whether through brute strength or lightning reflexes, you are able to use the momentum of combat to maneuver around the battlefield with ease.
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| his ally, Doc, was standing right behind his target. The GM interprets Grey’s failed roll as a success with a twist and lets him deal five damage to the troglodyte. However, Doc is forced to dive to avoid becoming collateral damage. Now he finds himself prone at the feet of two more of the cannibals. | ||
| Deputy Grey panics amidst the swirling ambush of the cannibal troglodytes. He unloads his shotgun on the enemy barreling down on him, failing to realize thathis ally, Doc, was standing right behind his target. The GM interprets Grey’s failed roll as a success with a twist and lets him deal five damage to the troglodyte. However, Doc is forced to dive to avoid becoming collateral damage. Now he finds himself prone at the feet of two more of the cannibals. |
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thathis
Hey Everyone!
Really grateful for the past editing and proofreading contributions of @ucffool @oconnor0 @istabosz @jcte02 @LordRyst @Hassurunous @raihje @Cryogenic6891!
Can I make a special request for all of you to watch this "Pull Request" carefully? I could really use help catching errors as I begin to really thrash the text. We won't actually be merging this in the main "branch", but it will serve as a visual differentiator on this page over here. Make sure to click "Load Diff" because many of them are too long to be displayed by default. Of the changes I'm making as I produce the final print text. Some of them will be weird things I do to massage the format to accomodate the visual layout, others will be proofreading errors that I find, and still others will be general edits (for example, my tweak to convert that "Battle Mage" archetype to be purely cold-based attacks rather than other elemental types).