Implement loading project from cli arguments#91
Merged
Conversation
436c353 to
cc04c88
Compare
cc04c88 to
aa76a6b
Compare
pixelsandpointers
approved these changes
Mar 12, 2025
Owner
pixelsandpointers
left a comment
There was a problem hiding this comment.
I can't test right now, but code LGTM.
aa76a6b to
3e4c451
Compare
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Allows opening projects (and creating new ones) by passing the project location as cli argument.
When the path of a 3d model is passed instead, the current directory is used as project directory and the file is loaded into it. However, if a project already exists, that is loaded instead.
The old behaviour is removed. Running the executable without any argument will load the project from the working directory. The closest approximation for the old behaviour would be to run
./build/3d assetsand instantiate the fileTUD_Innenstadt.FBXmanually.