perf: vectorize Gaussian evaluation across 2x2 pixel quad in rasterize pass#8597
Merged
mvaligursky merged 1 commit intomainfrom Apr 14, 2026
Merged
perf: vectorize Gaussian evaluation across 2x2 pixel quad in rasterize pass#8597mvaligursky merged 1 commit intomainfrom
mvaligursky merged 1 commit intomainfrom
Conversation
…e pass Inline and vectorize the per-splat Gaussian evaluation in the color rasterize path. Instead of four separate evalSplat calls each computing dx, power, exp, alpha independently, compute dx once from p00, build vec4f pixel offsets exploiting the regular +1 grid, and evaluate power/gauss/alpha/transmittance as vec4 operations. Pack transmittance into a single vec4<half> for the branchless update and saturation check.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Vectorize the per-splat Gaussian evaluation in the tile rasterizer's color path.
Changes:
evalSplatfunction and inline the evaluation directly in the batch loopdx = p00 - centeronce, then build vec4f pixel offsets exploiting the regular +1 grid pattern of the 2x2 quadpower,gauss,alpha, and transmittance update as vec4 operations instead of four independent scalar chainsvec4<half> T(was four separatehalfvariables) for branchless alpha-blend update viaselect()and the saturation early-out checkvalidconditionevalSplatPick) unchanged — its complex branching doesn't benefit from vectorizationPerformance:
centersubtractions (was computed 4× per splat, now 1×)select()instead of manualcond * a + (1-cond) * b