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Add dependency on LOD Flicker Fix and Vanilla Plus Terrain to avoid a lot of trouble figuring out variants for everything.
Fixed a rare issue with close water getting their normals sampler cleared by a swap of vertex shaders.
Fix some issues regarding the blending between scene and view model depths - view model should always take precedent. Point sampling instead of linear. JG clip distance taken into account.
Still no idea where the infinite loading is coming from.
Causes issues downstream with other shaders resulting in "purple" fog.
They were marked "Not used.", while in fact they are in use.
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