Game Engineer | Programmer | Portfolio
| Project | Duration | Semester | Engine / Language | Link |
|---|---|---|---|---|
| RayneEngine | In Progress | 3rd Semester | SFML / C++ | View |
| Event-Driven Ability System | In Progress | 3rd Semester | Unreal / C++ | View |
| EverWrestle | 10 weeks | 3rd Semester | Unreal / C++ | View |
| ZugZwang | 10 weeks | 2nd Semester | Unity / C# | View |
| Sakura's Journey | 10 weeks | 1st Semester | Godot / GDScript | View |
Languages: C#, C++, GDScript, JS/TS
Engines: Unity, Godot 4, Unreal Engine
Gameplay: Player Movement, AI, Combat, Progression
Graphics & UI: UI/UX
Tools & Concepts: Git, TortoiseHG, Perforce, Performance, Mobile Design, Networking, Client-Server Architecture, Replication
