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| @@ -0,0 +1,13 @@ | |||
| JASC-PAL | |||
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There's an existing graphics/dungeon/pal subdir, so these files could go there under graphics/dungeon/pal/b00canm/*.
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| #include "global.h" | |||
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If there are a ton of color files, they could go in an additional subdir under data to keep them separate from other data. Perhaps src/data/pal/* to match graphics/dungeon/pal?
| data/dungeon_sbin.o(.rodata); | ||
| data/dungeon_sbin1.o(.rodata); | ||
| src/data/b00canm.o(.rodata); | ||
| data/dungeon_sbin2.o(.rodata); |
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Should be fine to split up dungeon_sbin while creating all the palette files. It's the same as splitting ASM files when decompiling a particular C function.
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I wanted to start pulling out the AnimatedColorData from
dungeon_sbin, but I had to split it into 2 so I could git a .c file in between. For now only b00canm is extracted but I intend to run a script to extract all bXXcanm data, but before that I wanted feedback on the structure/naming/directory choices/etc, and if possible not having to splitdungeon_sbin.s