Add Carrier Command 2#548
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Description
Adds a new egg for the Carrier Command 2 dedicated server. Resolves #299.
Tested end-to-end: install, server start (Wine),
connected to Steamconsole output, public server browser visibility, client connect via Steam Master Server, Steam auth ticket validation.Checklist for all submissions
New egg Submissions
ghcr.io/ptero-eggs/yolks:wine_latestyolk.Implementation notes worth flagging for review
connected to Steamis matchable as the done signal, same as AMP's module./tmp/sdk_redist, not/mnt/server. This deliberately avoids leaving anappmanifest_1007.acfin/home/container/steamapps/, which would cause the runtime image's logged-in auto-update to re-pull app 1007 (Linux variant) on every server start. The Windows DLLs we need are copied out and the temp dir is removed.sed. Pterodactyl'sxmlparser reshuffles attributes; CC2 rejects reordered XML and regenerates defaults. Inlinesedsubstitutions preserve CC2's exact attribute order. Uses%as the delimiter — server names containing%will break the substitution (documented in the egg README).AUTO_UPDATE=0is the default. When enabled, the runtime entrypoint logs into Steam on every start and Steam's backend pushes app 1007's Linux runtime files (~50 MB) into the install dir alongside our Windows DLLs. This doesn't break the server but slows boots. Off by default; documented in the egg README.