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adding overseer #2
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refactoring the buy stuff from AH if it doesn't exist already.
…tests for the Determine optimal gear function, and updated the interface and mocks for player to have the Job, subjob and joblevel properties. That way we can access through the player wrapper instead of the elite api which is probably the raw way which shouldn't be done in the app.
…tests for the Determine optimal gear function, and updated the interface and mocks for player to have the Job, subjob and joblevel properties. That way we can access through the player wrapper instead of the elite api which is probably the raw way which shouldn't be done in the app. Added a state to dump all items and stuff.
bug with the process selector.
for trying to make a save and save as button.
zoning and crystal trading issue
show c# objects as expandable treeviews
Added a draw tab for the map.
Next step is to ensure the grid is creating correctly.
…a background process?)
…d folder since htey are so big.
…into Pathfinding
Also won't record anything but the all for some reason.
…into Pathfinding � Conflicts: � .idea/.idea.EasyFarm/.idea/contentModel.xml � .idea/.idea.EasyFarm/.idea/projectSettingsUpdater.xml
…into Pathfinding
Pathfinding overseer
Next. Save the actual Zone so zone boundaries are persisted.
…it based on distance difference instead of just = distance. Should catch those times we waver between 1 point of difference in distance.
…eturns false and can exit out of the pathfinding loop * Update the pathfinding loop to run for 15 second increments, instead of till destination is reached * made default grid 2x as big so that it could support values above and below 500 * fixed approach state * made more crafting recipes * fixed dead state since it would get stuck sometimes trying to hp back * adding mutual exclusion to chop wood
* Made the time between stopping running 5 seconds instead of 15 * made it so you could add a distance tolerance to pathfinding so you can get "close enough" to NPCs that are behind counters without trying to stand on top of them * Updated Dialog tool to have DialogInfo which is extremely helpful for dialogs! * Updated to have some error catching on the monitors so they will restart if a bug occurs. * We have a bug that causes memory out of range exception, maybe on unknown nodes?
* Zoning state will back into the zone if we don't already have it recorded.
…n having wood logging points. * Added junk to sell, but will want to remove the rabbit hides once I get the quest working for that.
* Tried to make it so out of memory exception is less likely.
* Fighting won't cause as many stuck states * Fixed bug where last thing said errored sometimes on concurrent calls * Updated World to load all zones * Updated world traveler to be able to travel between far away zones.
…one, or closest zone with a signet person.
…hopefully is now.
…blank name that was on like integer max position causing integer overflow exception.
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