Unreal Engine 5 DLC Chunk Downloader Asset Manager PAK, UTOC and UCAS files test
Unreal_Engine_Project\Config\DefaultGame.ini
[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=SOME_LONG_HASH
[/Script/UnrealEd.ProjectPackagingSettings]
bGenerateChunks=True
bUseIoStore=False
[/Script/Plugins.ChunkDownloader]
+CdnBaseUrls="http://127.0.0.1/PatchingDemoCDN"Development Packages: Packaged_Game_Directory\Chunks\Saved\Config\Windows\Game.ini
Shipping Packages: C:\Users\USERNAME\AppData\Local\Chunks\Saved\Config\Windows or This PC\Quest 2\Internal shared storage\Android\data\MyCompany.MyProject\files\UnrealGame\MyProject\MyProject\Saved\Config\Android Note: Works in shipping but inconsistent it might get overwritten by the game, it only allows one CdnBaseUrls line it completely makes the original of the base game stop working. You can't mix and match basically, choose one the base game or the custom url.
[/Script/Plugins.ChunkDownloader]
CdnBaseUrls="http://not_127_0_0_1/PatchingDemoCDN"
This prototype only looks at DLC that mounts inside a /Game/DLC subfolder e.g: /Game/DLC/DLC_1
This base game uses the same common plugin available here also used by external projects that are meant to build DLC for this base game.
This is a sample external project in which you can build DLCs to be used with this main project.