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Particle Panic

A local multiplayer collect & survive game for 2–5 players. Built with TypeScript, Vite, and Canvas 2D — no frameworks or physics engines. Particle physics inspired by The Powder Toy.

Players compete in a 2D arena with rising lava, collecting gems, shooting fireballs, and trying to be the last one standing.

Getting Started

pnpm install       # install dependencies
pnpm dev           # dev server
pnpm build         # production build → dist/
pnpm preview       # preview production build

How to Play

  • Objective: Collect the most gems before the round ends
  • Round flow: Lava rises from the bottom, players collect gems, dodge hazards, and shoot fireballs at each other
  • Death: One life per round — dead players drop all their gems
  • Scoring: Gems accumulate across rounds; most total gems wins the match

Power-ups

  • Water Bomb — Dumps water that solidifies lava into a temporary platform
  • Ammo Crate — Refills fireball ammo

Controls

Xbox Controller (Primary)

Action Input
Move left / right Left stick or D-pad
Jump Left stick up, D-pad up, or A button
Crouch / drop Left stick down or D-pad down
Shoot X button

Keyboard Fallback

Player Left Right Up/Jump Down Shoot
P1 A D W S F
P2 /
P3 J L I K H
P4 Num4 Num6 Num8 Num5 Num0
P5 B M G V N

Controller input takes priority over keyboard when both are active for the same player slot.

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