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RS Extract-fx

What is it for?

RS Extract-fx is a Premiere Pro plugin that automates backing up and restoring video effects to a separate file or adjustment layers. This is especially useful when effect data is misinterpreted while doing a roundtrip to another program like Davinci Resolve. - built using the Bolt CEP starter.

What effects are supported?

  • Motion-effects (position, scale, rotation etc.)
  • Other video effects from the effects-panel.

While supported, it is recommended to exclude Warp Stabilizer and Lumetri Color.

User guide

Learn more about using the plugin in the manual

Development guide

Dev Requirements

  • Node.js 16 or later
  • Yarn 1.x.x aka classic (ensure by running yarn set version classic)

Compatibility


🚀 Quick start guide

  1. Install all depencencies using yarn;
  2. Run yarn build to create the initial build;
  3. Start the development services:
    1. yarn dev to start the development server. Go to localhost:3000/main/index.html to view the output.
    2. yarn test to start the unit tester.
    3. yarn lint:fix to check for code quality issues.

🎉 Done.

It is of course also possible to use another package manager than yarn :)


🚨 Merge requirements

For a commit to be eledgible for merging it needs pass the ci/cd pipeline. To do that it must comply with the following:

  • The code needs to work (aka. yarn build has to work).
  • All functions must contain types.
  • Make sure yarn test passes.
  • All functions need to have a unit test.
  • No linting errors allowed. Run yarn lint:fix to check.

Commands

yarn

  • Installs all dependencies

yarn build

  • Runs initial build
  • Creates cep folder structure
  • Creates symlink to extensions folder

yarn dev

yarn test

  • Run all unit tests in watch mode

yarn snapshots

  • Update all component test snapshots.

yarn lint

  • Check for code quality issues.

yarn lint:fix

  • Check for code quality issues and fix automatically fixable issues.

yarn serve

yarn zxp

  • Builds and bundles your project into a zxp for publishing in the dist/zxp folder

yarn zip

  • Bundles your zxp and specified assets to a zip archive in the dist/zip folder

Config

Update your CEP build and package settings in cep.config.ts safely typed

Start building your app in src/js/main/index(.tsx or .vue or .svelte)

Write ExtendScript code in src/jsx/main.ts


CEP Panel Structure

Each panel is treated as it's own page, with shared code for efficiency. The Boilerplate currently comes with 2 panels, main and settings. These are configured in the cep.config.ts.

Each panel can be edited in their respective folders:

src
 └─ js
    ├─ main
    │   ├─ index.html
    |   └─ index.tsx
    └─ settings
        ├─ index.html
        └─ index.tsx

To add panels, add an item to the panels object in cep.config.ts, and duplicate the folder structure and adjust as needed.


ExtendScript

ExtendScript can be written in ES6 and will be compiled down to a single ES3 file for compatibility.

JSON 2 is included by default, and any external JS libraries added with the include directive will be bundled as well:

// @include './lib/library.js'

App-specific code is split into modules for type-safe development by the application's name as seen in the index.ts.

aftereffects >> aeft/aeft.ts
illustrator >> ilst/ilst.ts
animate >> anim/anim.ts

Write your app-specific functions in each of these separate modules, and they will be required per each application.

To add support for additional host apps:

  • Add additional app module files (aeft.ts, anim.ts, etc).
  • Extend the main switch() in scr/jsx/index.ts with your additional.
  • Add the host to your cep.config.ts file.

Calling ExtendScript from CEP JavaScript

All ExtendScript function are appended to your panel's namespace in the background to avoid namespace clashes when using evalTS() and evalES().

We have now introduced a new and improved end-to-end type-safe way to interact with ExtendScript from CEP using evalTS(). This function dynamically infers types from ExtendScript functions and handles both stringifying and parsing of the results so your developer interaction can be as simple as possible.

As demonstrated in main.tsx, your ExtendScript functions can be called with evalTS() by passing the name of the function, followed by the arguments.

CEP

evalTS("myFunc", "test").then((res) => {
  console.log(res);
});

evalTS("myFuncObj", { height: 90, width: 100 }).then((res) => {
  console.log(res.x);
  console.log(res.y);
});

ExtendScript

export const myFunc = (str: string) => {
  return str;
};

export const myFuncObj = (obj: { height: number, width: number }) => {
  return {
    y: obj.height,
    x: obj.width,
  };
};

For any existing Bolt CEP projects, rest assured that the legacy evalES() function remains in place as usual as demonstrated in main.tsx.

evalES(`helloWorld("${csi.getApplicationID()}")`);

You will also want to use this function for calling ExtendScript functions in the global scope directly, by passing true to the second parameter:

evalES(
  `alert("Hello from ExtendScript :: " + app.appName + " " + app.version)`,
  true
);

Calling CEP JavaScript from ExtendScript

For certain situations such as hooking into event listeners or sending updates during long functions, it makes sense to trigger events from the ExtendScript environment to the JavaScript environment. This can be done with listenTS() and dispatchTS().

Using this method accounts for:

  • Setting up a scoped listener on the JS side for the CSEvent
  • Setting up PlugPlug CSEvent event on ExtendScript side
  • Ensuring End-to-End Type-Safety for the event

1. Declare the Event Type in EventTS in shared/universals.ts

export type EventTS = {
  myCustomEvent: {
    oneValue: string,
    anotherValue: number,
  },
  // [... other events]
};

2. Listen in CEP JavaScript

import { listenTS } from "../lib/utils/bolt";

listenTS("myCustomEvent", (data) => {
  console.log("oneValue is", data.oneValue);
  console.log("anotherValue is", data.anotherValue);
});

3. Dispatch in ExtendScript

import { dispatchTS } from "../utils/utils";

dispatchTS("myCustomEvent", { oneValue: "name", anotherValue: 20 });

Alternatively, dispatchTS() can also be used in the same way from the CEP side to trigger events within or between CEP panels, just ensure you're importing the dispatchTS() function from the correct file within the js folder.

import { dispatchTS } from "../lib/utils/bolt";

dispatchTS("myCustomEvent", { oneValue: "name", anotherValue: 20 });

GitHub Actions ZXP Releases

This repo comes with a configured GitHub Action workflow to build a ZXP and add to the releases each time a git tag is added.

git tag 1.0.0
git push origin --tags

Then your new build will be available under GitHub Releases.


Copy Assets

If you have assets that you would like copied without being affected by the bundler, you can add the optional copyAssets:[] array inside your cep.config.ts to include files or entire folders.

  copyAssets: ["public", "custom/my.jsx"],

Example:

Files placed in src/public will be copied to dist/public with config set to copyAssets: ["public"].


Copy Zip Assets

If you have assets that you would like copied with your zxp into a zip archive for delivery, you can add the optional copyZipAssets:[] array inside your cep.config.ts to include files or entire folders. A folder ending in "/*" will copy the contents without the folder structure into the zip destination.

  copyZipAssets: ["instructions/*", "icons"],

Custom Ponyfills

Unlike Polyfills which modify the global prototype, Ponyfills replace functionality with custom methods. Built-in Ponyfills include:

  • Object.freeze()
  • Array.isArray()

You can add your own Ponyfils by passing them into the jsxPonyfill() function in vite.es.config.ts:

jsxPonyfill([
  {
    find: "Array.isArray",
    replace: "__isArray",
    inject: `function __isArray(arr) { try { return arr instanceof Array; } catch (e) { return false; } };`,
  },
]);

If you have a common Ponyfill you feel should be built-in, create a ticket and we'll look into it.


ExtendScript Scope

This boilerplate is flavored for a single JSX object attached to helper object $ for all your panels to prevent pollution in the global namespace. If you prefer to include your own raw JSX, include it in the Copy Assets object (above), and add the optional scriptPath object to your cep.config.ts file.

  panels: [
    {
      name: "main",
      scriptPath: "custom/index.jsx",
      [...]
    },
    {
      name: "settings",
      scriptPath: "custom/settings.jsx",
      [...]
    },
  ],
  copyAssets: ["custom"],

Troubleshooting Modules

Node.js Built-in modules can be imported from the src/js/lib/node.ts file.

import { os, path, fs } from "../lib/node";

To use 3rd party libraries, first attempt to use with the standard import syntax.

import { FaBolt } from "react-icons/fa";

If the import syntax fails (typically with modules that use the Node.js runtime) you can resort to the Node.js require() syntax,

const unzipper = require("unzipper");

The build system will detect any non-built-in Node.js modules using require() and copy them to the output node_modules folder, but if a package is missed, you can add it explicitly to the installModules:[] array inside your cep.config.ts file.

  installModules: ["unzipper"],

Also if they're Node.js-specific modules, it's best to place the requires inside functions so they are only required at runtime and don't break your panel when previewing in the browser.


A Note on Routers

If you would like to set up a routing system like react-router, be aware that you'll have to make adjustments for CEP. React Router for instance bases the router path off of window.location.pathname which in the browser resolves to the page:

/main/index.html

yet in CEP context resolves to the full system path:

file:///C:/Users/Username/AppData/Roaming/Adobe/CEP/extensions/com.bolt.cep/main/index.html

To solve this, you'll need to adjust the router basename for each context, here is one way of accomplishing that with the panel named main:

const posix = (str: string) => str.replace(/\\/g, "/");

const cepBasename = window.cep_node
  ? `${posix(window.cep_node.global.__dirname)}/`
  : "/main/";

ReactDOM.render(
  <React.StrictMode>
    <Router basename={cepBasename}>[...]</Router>
  </React.StrictMode>,
  document.getElementById("root")
);

Misc Troubleshooting

React Spectrum won't allow certain UI items to be clicked on MacOS:

There is an ongoing bug with React Spectrum and other UI libraries on MacOS with clicking elements. To resolve this issue, run the helper function enableSpectrum() to resolve this issue on Mac.

main.ts

import { initBolt, enableSpectrum } from "../lib/utils/bolt";

enableSpectrum();
initBolt();

ZXPSignCmd Permissions issues on Mac:

If you're getting permissions errors running ZXPSignCmd on the latest Mac releases, try a fresh clone. If that does't work, reset permissions for ZXPSignCmd by opening the directory node_modules/vite-cep-plugin/lib/bin and running chmod 700 ./ZXPSignCmd.

Build Issues on Mac Arm64 Apple Silicon Machines (M1/M2/M3)

Full blog post on Setup ExtendScript Dev for Apple Silicon Macs

Short summary:

If you're experiencing issues building on your Apple Silicon Machine regarding the jsxbin package, it is a known issue since the jsxbin package does not currently contain a binary for Apple Silicon since Adobe has yet to release one (issue details here). To solve this issue, you can either:

  • A: Disable JSXBIN
    • In the cep.config.ts set jsxBin: "off" in the build and zxp portions.
  • B: Run in x64 mode
    • Ensure a universal binary version of Node.js is installed (available on nodejs.org)
    • Run your terminal in Rosetta mode, or additionally install the Intel build of VS Code.
    • Delete and re-install your node_modules folder if you've already built it.

Update a Bolt CEP Project To update an existing Bolt CEP project to the the latest version, create a new Bolt CEP project with the same framework (React, Vue, Svelte), then compare and update the following files:

  1. package.json - Update all dependencies and scripts ( vite-cep-plugin - usually contains the most frequent updates )
  2. vite.config.ts - Unless you've modified the vite config yourself, you can just copy the contents of the latest into yours.
  3. vite.es.config.ts - Like the previous config, unless you've modified it yourself, you can just copy the contents of the latest into yours.
  4. cep.config.ts - Check if any new properties have been added that don't exist in your config.
  5. src/js/lib - Update this entire folder.
  6. src/jsx/index.ts - Check if any new properties have been added that don't exist in your config.
  7. src/shared/universals.d.ts - Check if any new properties have been added that don't exist in your config.

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Premiere Pro plugin that automates backing up clip effect when prepping for color grading.

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