Simulate Game of Life in Go using looping over arrays and using goroutines+channels
go run src/golArrays/gameOfLifeArrays.go
go run src/golChannels/gameOfLifeChannels.go
(This is after adding a return in the first lineof the PrintOutput function)
$ time go run src/golArrays/gameOfLifeArrays.go
real 0m0.375s
user 0m0.277s
sys 0m0.112s
$ time go run src/golChannels/gameOfLifeChannels.go
real 0m0.470s
user 0m0.488s
sys 0m0.167s
The channels option is consistently slower
