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159 changes: 97 additions & 62 deletions Minecraft.World/LadderTile.cpp
Original file line number Diff line number Diff line change
@@ -1,112 +1,147 @@
#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "LadderTile.h"
#include "net.minecraft.world.level.h"
#include "stdafx.h"


LadderTile::LadderTile(int id) : Tile(id, Material::decoration,isSolidRender())
LadderTile::LadderTile(int id) : Tile(id, Material::decoration, isSolidRender())
{
}

AABB *LadderTile::getAABB(Level *level, int x, int y, int z)
{
updateShape(level, x, y, z);
return Tile::getAABB(level, x, y, z);
updateShape(level, x, y, z);
return Tile::getAABB(level, x, y, z);
}

AABB *LadderTile::getTileAABB(Level *level, int x, int y, int z)
{
updateShape(level, x, y, z);
return Tile::getTileAABB(level, x, y, z);
updateShape(level, x, y, z);
return Tile::getTileAABB(level, x, y, z);
}

void LadderTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
{
setShape(level->getData(x, y, z));
setShape(level->getData(x, y, z));
}

void LadderTile::setShape(int data)
{
int dir = data;
float r = 2 / 16.0f;

if (dir == 2) setShape(0, 0, 1 - r, 1, 1, 1);
if (dir == 3) setShape(0, 0, 0, 1, 1, r);
if (dir == 4) setShape(1 - r, 0, 0, 1, 1, 1);
if (dir == 5) setShape(0, 0, 0, r, 1, 1);
int dir = data;
float r = 3 / 16.0f;

if (dir == 2)
{
setShape(0, 0, 1 - r, 1, 1, 1);
}
if (dir == 3)
{
setShape(0, 0, 0, 1, 1, r);
}
if (dir == 4)
{
setShape(1 - r, 0, 0, 1, 1, 1);
}
if (dir == 5)
{
setShape(0, 0, 0, r, 1, 1);
}
}

bool LadderTile::blocksLight()
{
return false;
return false;
}

bool LadderTile::isSolidRender(bool isServerLevel)
{
return false;
return false;
}

bool LadderTile::isCubeShaped()
{
return false;
return false;
}

int LadderTile::getRenderShape()
{
return Tile::SHAPE_LADDER;
return Tile::SHAPE_LADDER;
}

bool LadderTile::mayPlace(Level *level, int x, int y, int z)
{
if (level->isSolidBlockingTile(x - 1, y, z))
{
return true;
}
else if (level->isSolidBlockingTile(x + 1, y, z))
{
return true;
}
else if (level->isSolidBlockingTile(x, y, z - 1))
{
return true;
}
else if (level->isSolidBlockingTile(x, y, z + 1))
{
return true;
}
return false;
if (level->isSolidBlockingTile(x - 1, y, z))
{
return true;
}
else if (level->isSolidBlockingTile(x + 1, y, z))
{
return true;
}
else if (level->isSolidBlockingTile(x, y, z - 1))
{
return true;
}
else if (level->isSolidBlockingTile(x, y, z + 1))
{
return true;
}
return false;
}

int LadderTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
{
int dir = level->getData(x, y, z);

if ((dir == 0 || face == 2) && level->isSolidBlockingTile(x, y, z + 1)) dir = 2;
if ((dir == 0 || face == 3) && level->isSolidBlockingTile(x, y, z - 1)) dir = 3;
if ((dir == 0 || face == 4) && level->isSolidBlockingTile(x + 1, y, z)) dir = 4;
if ((dir == 0 || face == 5) && level->isSolidBlockingTile(x - 1, y, z)) dir = 5;

return dir;
int dir = level->getData(x, y, z);

if ((dir == 0 || face == 2) && level->isSolidBlockingTile(x, y, z + 1))
{
dir = 2;
}
if ((dir == 0 || face == 3) && level->isSolidBlockingTile(x, y, z - 1))
{
dir = 3;
}
if ((dir == 0 || face == 4) && level->isSolidBlockingTile(x + 1, y, z))
{
dir = 4;
}
if ((dir == 0 || face == 5) && level->isSolidBlockingTile(x - 1, y, z))
{
dir = 5;
}

return dir;
}

void LadderTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
int face = level->getData(x, y, z);
bool ok = false;

if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) ok = true;
if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) ok = true;
if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) ok = true;
if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) ok = true;
if (!ok)
{
spawnResources(level, x, y, z, face, 0);
level->removeTile(x, y, z);
}

Tile::neighborChanged(level, x, y, z, type);
int face = level->getData(x, y, z);
bool ok = false;

if (face == 2 && level->isSolidBlockingTile(x, y, z + 1))
{
ok = true;
}
if (face == 3 && level->isSolidBlockingTile(x, y, z - 1))
{
ok = true;
}
if (face == 4 && level->isSolidBlockingTile(x + 1, y, z))
{
ok = true;
}
if (face == 5 && level->isSolidBlockingTile(x - 1, y, z))
{
ok = true;
}
if (!ok)
{
spawnResources(level, x, y, z, face, 0);
level->removeTile(x, y, z);
}

Tile::neighborChanged(level, x, y, z, type);
}

int LadderTile::getResourceCount(Random* random)
int LadderTile::getResourceCount(Random *random)
{
return 1;
}
return 1;
}
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