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Cleanup Installer, Hashes, API #1
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Signed-off-by: Isaac Marovitz <isaacryu@icloud.com>
Signed-off-by: Isaac Marovitz <isaacryu@icloud.com>
Signed-off-by: Isaac Marovitz <isaacryu@icloud.com>
Signed-off-by: Isaac Marovitz <isaacryu@icloud.com>
Signed-off-by: Isaac Marovitz <isaacryu@icloud.com>
Signed-off-by: Isaac Marovitz <isaacryu@icloud.com>
Signed-off-by: Isaac Marovitz <isaacryu@icloud.com>
Signed-off-by: Isaac Marovitz <isaacryu@icloud.com>
Signed-off-by: Isaac Marovitz <isaacryu@icloud.com>
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Ex2 TODO Rebase sonicnext-dev#1 EXStuff adjustments sonicnext-dev#1 adjustments sonicnext-dev#2 ?>
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PostureCommon(Recreation), 100.0% *Testing *Cleanup sonicnext-dev#1
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PostureCommon(Recreation), 100.0% *Testing *Cleanup sonicnext-dev#1 *Attempt to fix Shadow KDV Glider Bug
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PostureCommon(Recreation), 100.0% *Testing *Cleanup sonicnext-dev#1 *Attempt to fix Shadow KDV Glider Bug *Vehicle Enter on Spawn Fixed (Adjusted m_radius for Zock a little, depends on fps) *Silver Phycho Catch/Ride fixed for Framerate > 60.0 (+-) *Deque class (not tested) *Entity & EntityRef & EntityWrapper (all of them fixed)
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PostureCommon(Recreation), 100.0% *Testing *Cleanup sonicnext-dev#1 *Attempt to fix Shadow KDV Glider Bug *Vehicle Enter on Spawn Fixed (Adjusted m_radius for Zock a little, depends on fps) *Silver Phycho Catch/Ride fixed for Framerate > 60.0 (+-) *Deque class (not tested) *Entity & EntityRef & EntityWrapper (all of them fixed)
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PostureCommon(Recreation), 100.0% *Testing *Cleanup sonicnext-dev#1 *Attempt to fix Shadow KDV Glider Bug *Vehicle Enter on Spawn Fixed (Adjusted m_radius for Zock a little, depends on fps) *Silver Phycho Catch/Ride fixed for Framerate > 60.0 (+-) *Deque class (not tested) *Entity & EntityRef & EntityWrapper (all of them fixed)
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PostureCommon(Recreation), 100.0% *Testing *Cleanup sonicnext-dev#1 *Attempt to fix Shadow KDV Glider Bug *Vehicle Enter on Spawn Fixed (Adjusted m_radius for Zock a little, depends on fps) *Silver Phycho Catch/Ride fixed for Framerate > 60.0 (+-) *Deque class (not tested) *Entity & EntityRef & EntityWrapper (all of them fixed)
ReimousTH
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PostureCommon(Recreation), 100.0% *Testing *Cleanup sonicnext-dev#1 *Attempt to fix Shadow KDV Glider Bug *Vehicle Enter on Spawn Fixed (Adjusted m_radius for Zock a little, depends on fps) *Silver Phycho Catch/Ride fixed for Framerate > 60.0 (+-) *Deque class (not tested) *Entity & EntityRef & EntityWrapper (all of them fixed)
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PostureCommon(Recreation), 100.0% *Testing *Cleanup sonicnext-dev#1 *Attempt to fix Shadow KDV Glider Bug *Vehicle Enter on Spawn Fixed (Adjusted m_radius for Zock a little, depends on fps) *Silver Phycho Catch/Ride fixed for Framerate > 60.0 (+-) *Deque class (not tested) *Entity & EntityRef & EntityWrapper (all of them fixed) *Config::DisableEdgeGrabLeftover -> Edge Oscallation experimental fix
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PostureCommon(Recreation), 100.0% *Testing *Cleanup sonicnext-dev#1 *Attempt to fix Shadow KDV Glider Bug *Vehicle Enter on Spawn Fixed (Adjusted m_radius for Zock a little, depends on fps) *Silver Phycho Catch/Ride fixed for Framerate > 60.0 (+-) *Deque class (not tested) *Entity & EntityRef & EntityWrapper (all of them fixed) *Config::DisableEdgeGrabLeftover -> Edge Oscallation experimental fix
ReimousTH
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PostureCommon(Recreation), 100.0% *Testing *Cleanup sonicnext-dev#1 *Attempt to fix Shadow KDV Glider Bug *Vehicle Enter on Spawn Fixed (Adjusted m_radius for Zock a little, depends on fps) *Silver Phycho Catch/Ride fixed for Framerate > 60.0 (+-) *Deque class (not tested) *Entity & EntityRef & EntityWrapper (all of them fixed) *Config::DisableEdgeGrabLeftover -> Edge Oscallation experimental fix *BodyHavok Experimental Delta Fix
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PostureCommon(Recreation), 100.0% *Testing *Cleanup sonicnext-dev#1 *Attempt to fix Shadow KDV Glider Bug *Vehicle Enter on Spawn Fixed (Adjusted m_radius for Zock a little, depends on fps) *Silver Phycho Catch/Ride fixed for Framerate > 60.0 (+-) *Deque class (not tested) *Entity & EntityRef & EntityWrapper (all of them fixed) *Config::DisableEdgeGrabLeftover -> Edge Oscallation experimental fix *BodyHavok Experimental Delta Fix *Silver Psycho Fix(Commented due BodyHavok Fix) *Aqa Mercury API
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