Fixed looped audio playback position calculation #6325
+67
−47
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I encountered an odd bug: if I go far away from a looped audio source and return, the audio stops playing on the client. Disconnecting and reconnecting restores playback.
I figured out that it was a bug with the playback position calculation. It didn't account for the Loop parameter correctly and stopped playing because the position exceeded the audio length.
Here is a fix. + clean up redundant code and unused usings
Tests