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Support for reading CCGameManager.dat and other plist based local files#42

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stadust wants to merge 2 commits intomasterfrom
plist-support
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Support for reading CCGameManager.dat and other plist based local files#42
stadust wants to merge 2 commits intomasterfrom
plist-support

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@stadust
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@stadust stadust commented Oct 21, 2023

Some tiny bits and pieces for supporting processing CCGameManager.dat and friends using dash-rs. Very very early draft.

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codecov bot commented Oct 21, 2023

Codecov Report

Attention: Patch coverage is 7.60000% with 231 lines in your changes missing coverage. Please review.

Project coverage is 45.66%. Comparing base (c24f8fe) to head (312c4fa).
Report is 9 commits behind head on master.

Files with missing lines Patch % Lines
src/serde/de/plist.rs 8.22% 212 Missing ⚠️
src/savefile.rs 0.00% 19 Missing ⚠️
Additional details and impacted files
@@            Coverage Diff             @@
##           master      #42      +/-   ##
==========================================
- Coverage   49.57%   45.66%   -3.92%     
==========================================
  Files          27       29       +2     
  Lines        2134     2409     +275     
==========================================
+ Hits         1058     1100      +42     
- Misses       1076     1309     +233     

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RobTop uses the plist (a variant of XML) for storing local game data.
Supporting this format in dash-rs will allows us to successfully parse
and manipulate the game's save files.
So far only contains a single function for decoding
CCGameManager.dat.
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