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Website revamp: immersive descent redesign - #3

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website-revamp
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Website revamp: immersive descent redesign#3
ericgriffin wants to merge 8 commits into
mainfrom
website-revamp

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Summary

Full redesign of the homepage as an immersive "descent" — the page is one continuous dive from sunlit surface to seafloor, replacing the generic dark-SaaS look with a design built around depth.

  • Six-zone structure (Surface → Shallows → Reef → Wall → Buddy Check → Abyss) with all prior content curated in and all anchors (#why, #screens, #features, #support, #download) preserved
  • Dark-only visual system: Fraunces display serif + IBM Plex Mono instrument text + Inter body; pale-cyan accent; static gradient fallback painted in CSS
  • Living-ocean motion engine (ocean.js): scroll-driven water color, parallax rays/haze/bubbles, canvas marine snow that thins with depth, live depth gauge (0–40 m), IntersectionObserver section reveals — all in one rAF loop, fully disabled under prefers-reduced-motion, page fully functional with JS off
  • script.js untouched — release fetching and platform detection work unchanged (verified: "Download for macOS v1.6.0.114 · 54 MB" with active platform chip)

Design spec and implementation plan included under docs/superpowers/.

Verification

  • Lighthouse (desktop): Performance 0.97, Accessibility 1.0, Best Practices 1.0, SEO 1.0; CLS 0, TBT 0 ms
  • Breakpoints 360/768/1120/1600 px: no horizontal overflow, correct grid collapses, gauge hidden < 901 px
  • Reduced-motion: complete static experience (no particles/parallax/animation), depth readout still live
  • JS disabled: full content on static gradient, download falls back to GitHub releases
  • Text tiers pass WCAG AA against the lightest water color they can sit on (worst case surface teal)

Out of scope

/lightroom walkthrough and OAuth callback pages (follow-up per spec).

🤖 Generated with Claude Code

https://claude.ai/code/session_01ToiRgopmKn6u72fQmLzh1X

ericgriffin and others added 7 commits July 24, 2026 01:52
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ToiRgopmKn6u72fQmLzh1X
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ToiRgopmKn6u72fQmLzh1X
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ToiRgopmKn6u72fQmLzh1X
…epth gauge)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ToiRgopmKn6u72fQmLzh1X
…, gauge readout nowrap

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ToiRgopmKn6u72fQmLzh1X
Copilot AI review requested due to automatic review settings July 24, 2026 06:23

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Pull request overview

This PR revamps the homepage into a single-scroll “descent” experience, adding a scroll-driven ocean ambience layer while preserving the existing download/platform-detection behavior and anchor links.

Changes:

  • Rewrites index.html into a six-zone narrative layout (Surface → Abyss) while preserving existing section anchors and script.js DOM hooks.
  • Replaces styles.css with a dark-only visual system + static CSS fallback gradient, and adds styling for the new ocean layers and depth gauge.
  • Adds ocean.js as a progressive-enhancement motion engine (water color interpolation, parallax layers, marine snow canvas, depth gauge, reveal animations) plus accompanying design/implementation docs.

Reviewed changes

Copilot reviewed 5 out of 6 changed files in this pull request and generated 2 comments.

Show a summary per file
File Description
styles.css New dark-only visual system, ocean layer styling, gauge styling, and reduced-motion overrides.
ocean.js New scroll-driven motion engine for water color/parallax/particles/gauge/reveals.
index.html New six-zone homepage structure + new decorative ocean/gauge markup + loads ocean.js while keeping download hook IDs.
docs/superpowers/specs/2026-07-24-website-revamp-design.md Design specification for the “Descent” concept, accessibility/perf goals, and degradation ladder.
docs/superpowers/plans/2026-07-24-website-revamp.md Detailed implementation plan and verification checklist for the redesign.
.gitignore Ignores OS/agent artifacts (e.g., .DS_Store, .superpowers/, .playwright-mcp/).

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Comment thread ocean.js
Comment on lines +150 to +156
if (!reducedMotion.matches) snow.step(depthFrac);
}
window.requestAnimationFrame(frame);
}

setupReveals();
window.requestAnimationFrame(frame);
Comment thread index.html
Comment on lines +56 to +69
<div class="gauge" id="depth-gauge" aria-hidden="true">
<div class="gauge__ticks">
<span class="gauge__tick" data-depth="0">0 m —</span>
<span class="gauge__tick" data-depth="5">5 —</span>
<span class="gauge__tick" data-depth="10">10 —</span>
<span class="gauge__tick" data-depth="15">15 —</span>
<span class="gauge__tick" data-depth="20">20 —</span>
<span class="gauge__tick" data-depth="25">25 —</span>
<span class="gauge__tick" data-depth="30">30 —</span>
<span class="gauge__tick" data-depth="35">35 —</span>
<span class="gauge__tick" data-depth="40">40 m —</span>
</div>
<div class="gauge__readout" id="depth-readout">0.0 m</div>
</div>
Replace the seven January screenshots with recent June/July captures:
dive detail with deco analytics, full-screen profile player, sites map
with heatmap, dark-mode statistics, equipment sets, dive computer
import wizard, and photo gallery. All resampled to 2400px wide with
updated dimensions, alt text, and captions. Nav logo grows 30->46px
and wordmark 14->21px.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SxFK5xQytpbxbq52PmxuH4
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2 participants