fix: eliminate O(n) lag on rectangular selection in large tables#4899
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KrzysztofDusko wants to merge 1 commit into
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fix: eliminate O(n) lag on rectangular selection in large tables#4899KrzysztofDusko wants to merge 1 commit into
KrzysztofDusko wants to merge 1 commit into
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…+ rows) Rectangular selection via mouse drag caused severe lag proportional to scroll position. At the bottom of a 50k-row table, each mousemove event triggered three O(n) operations making selection unusable. Root causes and fixes: 1. RowManager.getRowFromPosition() used .find() scanning from index 0, reaching O(n) for rows near the bottom. Replaced with O(1) direct array access displayRows[position - 1] with .find() fallback for grouped-row edge cases. 2. SelectRange.getTableRows() created a new filtered array copy on every call. Added _tableRowsCache with invalidation in resetRanges() and tableDestroyed(). 3. handleCellMouseMove / handleColumnMouseMove had no throttling, causing the full layout pipeline (getActiveCell -> getCell x 2 per range -> range.layout) to execute on every mouse event (~120/sec). Wrapped in requestAnimationFrame to cap at one layout per frame. Co-authored-by: CommandCodeBot <noreply@commandcode.ai>
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Rectangular selection via mouse drag caused severe lag proportional to scroll position. At the bottom of a 50k-row table, each mousemove event triggered three O(n) operations making selection unusable.
Root causes and fixes:
RowManager.getRowFromPosition() used .find() scanning from index 0, reaching O(n) for rows near the bottom. Replaced with O(1) direct array access displayRows[position - 1] with .find() fallback for grouped-row edge cases.
SelectRange.getTableRows() created a new filtered array copy on every call. Added _tableRowsCache with invalidation in resetRanges() and tableDestroyed().
handleCellMouseMove / handleColumnMouseMove had no throttling, causing the full layout pipeline (getActiveCell -> getCell x 2 per range -> range.layout) to execute on every mouse event (~120/sec). Wrapped in requestAnimationFrame to cap at one layout per frame.