Fix window geometry & DPI scaling on first launch (and beyond)#161
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manuelkoester wants to merge 2 commits intotechartorg:masterfrom
Open
Fix window geometry & DPI scaling on first launch (and beyond)#161manuelkoester wants to merge 2 commits intotechartorg:masterfrom
manuelkoester wants to merge 2 commits intotechartorg:masterfrom
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Jerakin
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Apr 1, 2026
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Jerakin
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Which platforms did you try this on?
I tried the branch on Windows (without 4K screen) and it works as described. Some window restoring bugs have been resolved with it.
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Do not bump any versions in PRs.
The version numbers will be bumped at a later point when a release is made.
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I unfortunately only have access to a windows machine atm, so I only tested it there.
I'll revert the version bumps!
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Hey!
We've been shipping out bqt to our users and it's working really nicely hehe
One thing we noticed on our machines with all 4k monitors is that the Qt blender window after the inital first launch is mostly offscreen. I did some tests and stumbled upon couple of additional quirks like un-maximizing the window if Blender started maximized caused the Blender window to be tiny.
I added some additional steps in the window and window geometry creation side to handle all of the edge cases I encountered or come up with.
This has worked well on our end, but it would be awesome if you could also test this on your side 🙏
I've been testing the first time setup with
I hope this MR works for you! Let me know if I can do anything additional to help with this