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🕹️ Gameplay Programmer Portfolio | Andrés Wallace

Welcome to my technical showcase. This repository contains curated code samples, system architectures, and gameplay logic developed for both professional and personal projects.

My focus is on C# programming within Unity, specializing in modular gameplay systems, UI/UX implementation, and technical problem-solving.


🚀 Featured Projects

Thousand Paths (2D Metroidvania)

A comprehensive development project covering the full game cycle.

  • Development: Full solo implementation of programming, systems, mechanics, and UI/UX.
  • Goal: Building a scalable architecture for exploration-based gameplay.
  • 📂 View Folder

Project Forward (2D Action Runner)

A fast-paced runner focused on fluid movement and rhythmic combat mechanics.

  • Key Systems: Constant movement, jump, attack, slide, and parry logic.
  • General: Level design balancing for continuous gameplay flow.
  • Technologies: Unity, C#.
  • 📂 View Folder

(Professional Experience)

Work performed as a Gameplay Programmer on a private project with a small team.

  • Core Tasks: Extended Game Creator 2 base systems by developing custom C# modules.
  • Implementation: Designed and coded internal logic for complex puzzle systems and debug tools.
  • Optimization: Refined central systems to improve code stability and maintainability.
  • 📂 View Folder

🛠️ Technical Toolkit

  • Languages: Primary: C#
  • Engines: Unity (2D/3D), basic experience in Unreal Engine and Godot.
  • Tools: Git (Version Control), Visual Studio Code.

📫 Contact Information

CodePortfolio

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Small showcase of projects as a portfolio

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