Welcome to my technical showcase. This repository contains curated code samples, system architectures, and gameplay logic developed for both professional and personal projects.
My focus is on C# programming within Unity, specializing in modular gameplay systems, UI/UX implementation, and technical problem-solving.
A comprehensive development project covering the full game cycle.
- Development: Full solo implementation of programming, systems, mechanics, and UI/UX.
- Goal: Building a scalable architecture for exploration-based gameplay.
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A fast-paced runner focused on fluid movement and rhythmic combat mechanics.
- Key Systems: Constant movement, jump, attack, slide, and parry logic.
- General: Level design balancing for continuous gameplay flow.
- Technologies: Unity, C#.
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Work performed as a Gameplay Programmer on a private project with a small team.
- Core Tasks: Extended Game Creator 2 base systems by developing custom C# modules.
- Implementation: Designed and coded internal logic for complex puzzle systems and debug tools.
- Optimization: Refined central systems to improve code stability and maintainability.
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- Languages: Primary: C#
- Engines: Unity (2D/3D), basic experience in Unreal Engine and Godot.
- Tools: Git (Version Control), Visual Studio Code.
- Email: telpoch2004@gmail.com
- Location: Coahuila, Mexico